I was spending weeks on my deer model for the project in Matt’s lessons to follow a whole production schedule for making and presenting a 3D model, with a high poly bake. I was having errors for the last couple of weeks so decided that for now I would do the whole process again for a simpler model of a donut/doughnut.
I began by drawing a design. Based off a classic sprinkled donut. I would do the low poly work for the shape, then high poly bake for the details such as the sprincles,drips and breadcrumbs.
I made the low poly model in maya before importing it into Sculptris, where I modelled a very high poly donut.
Next I baked the high poly donut onto the low in Substance Painter and painted on textures using black masks.
I have texture maps for the donut. I have tried downloading Substance Painter at home, though, as I would rather get better images to demonstrate how these textures look when I am actually painting on the software, before making my official PowerPoint. I also want to draw another draft and have research images before the presentation can be complete. I am happy with the outcome of this model, though, especially as it didn’t take long to do.