Today I finished a drawing I didn’t expect to. I first started this as a little drawing experiment, but when I was putting together my portfolio I realised the character looked interesting and different to the rest of my art, so decided to finish the whole drawing. All I had before now was the character and a grey floor.
I really like the turnout, it reminds me of my old GCSE art as I did a topic where the person in focus was looking out at their dream world.
I liked the difference in colour and style to my other college work and the use of different techniques I’ve practised over the year that I have slipped in.
Today I finished my drawing of Gamora, one of my all time favourite Marvel characters. She is super interesting to watch because of her character and appearance. I thought it would be fun to draw a picture of her; including her colourful skin and hair, and line work.
I think it turned out as fun and colourful as I wanted. I didn’t intend to copy Zoe’s face but to exaggerate her features a bit and make it more stylised/cartoon-ish. I still went in on detail, though.
Today is our last day of scheduled lessons in Next Gen. It doesn’t feel like it, and these 2 years have flown over.
I didn’t intend to join the course as I was told I wasn’t going to be good at it since first year included a lot of technical and mathematical work, and I didn’t do computer science in school; but the second I realised A levels wouldn’t be right for me I tried this course and am so happy I did.
This year has been less about learning, and more about applying our skills. For me, this was concept art. I have used it to develop skills and techniques in digital art, as well as decide what I want to do in university. I have made great friends and memories during this time and think going with my gut was the right thing to do.
As well as that, I made great stuff too- being a part of people’s group projects made me feel as though my art was needed. I am still learning a lot about how to achieve what is in my head on the screen in front of me.
I am beginning to get excited about what is ahead of me now, university, jobs and experiences. I hope to have as much fun there.
Today I transformed my background for the 7 Deadly Sins game into a night-time scene as the team requested it. I used the same scene of the mountain on the water but created a colourful midnight scene.
It is definitely exaggerated, but I remember the pitch for the game included anime inspirations and they are colourful and exaggerated a lot.
The northern light- type colour in the sky really finished it up and hopefully will look aesthetically pleasing in game.
I do hope this helps out the team a lot as their group are very small so me and Caitlin have pitched in with game art to help complete their game. I think it looks like a good project.
I did a background for a group who made a game based on the 7 Deadly Sins. They needed a long background for a side scroller platformer game. I made it very colourful and stuck to the same shade greens as the platforms’ grass and trees.
The group wanted a serene background possibly including mountains. I also am planning to adapt this picture to create a night-time scene for them.
Yesterday I fully completed the art book for my synoptic project. I am still working on a couple of pieces related to it for my portfolio, but these are completed pages showing where the models were developed from.
I included everyone’s artistic contributions, focussing on 2D, including my own to show the variety of styles and ideas that went into the project. I think it has turned out nicely. I made the background format a brown page with blue ink splatters and handwritten titles and commentary. I then layered pictures and shadows to accompany them, and asked the group to make sure they had their favourite renders done with no backgrounds and with shadows.
Overall I am happy with how it turned out and think it looks quite professional (hopefully); showing off as much of the art as I could in our ten pages.
I am some way through a fan art piece of Gamora from Marvel. I thought I’d post my progress as I have completed her face and am working on the shoulder/bust now. I am still practicing the technique of not blending the colours, rather layering them. I thought gamora would be good practice for this as she is green.
This is a concept for my Synoptic project that may not end up in the final game due to time limitations, but I was proud of anyway.
I designed a deer head to be mounted on the wall. I do not yet have the pencil sketches scanned in for the art book, but they were crucial for the design of the antlers and face shape.
After this I drew a diagonally-on picture of the head in Photoshop with the colouring of the fur I would like to be replicated if it gets modelled.
We agreed it is sad the deer is cute since its dead, but I’m glad managed to get some character across. I think got him to look slightly disappointed/afraid instead of emotionless. I didn’t redraw the antlers here as I had already designed those and just wanted to focus on the deer’s face and fur.
During the week off I completed a concept piece for the gramophone asset in the escape room.
I used Photoshop and a technique of not blending, but layering colours to create a metal sheen on the instrument to draw this. It’s shape is slightly exaggerated, but as gramophones go, they already have quite extreme characteristics (huge speaker, small box).
I am quite happy with the design and have begun some pencil sketches of it. I still need t design a pedal/handle to match the silver-gold design for the side.
On Sunday I was wondering if any colour concepts had been done for Adam’s chandelier model. He has started some pencil sketches, but I didn’t notice them on the trello until after (just the dimensions as a cover picture on the card). I thought it might be useful for me to put an idea in before I knew, and it is still there as concept on trello now, though it looks as though he has went for a ‘swirlier’ design.
I looked up some 1920s chandeliers and they all seemed to be these waterfalling glass chard designs. This totally changed my idea of what a chandelier looked like in my head and felt more modern than my original thoughts. This is about as new as the light in the house could be, as the house was abandoned around the 20s, but older designs would be fine as the house was old.
I drew this up on Photoshop and made the light quite dim against my new wallpaper design. I added some sparkles to show the light was pretty glass and the colour was warm. The light wouldn’t be very bright because of the age of the house and light bulbs.
Overall I am happy with my idea, but I have seen Adams model forming and it looks very ornate and lovely, and I certainly like the more intricate chandeliers a lot.