Today I finished a drawing I didn’t expect to. I first started this as a little drawing experiment, but when I was putting together my portfolio I realised the character looked interesting and different to the rest of my art, so decided to finish the whole drawing. All I had before now was the character and a grey floor.
I really like the turnout, it reminds me of my old GCSE art as I did a topic where the person in focus was looking out at their dream world.
I liked the difference in colour and style to my other college work and the use of different techniques I’ve practised over the year that I have slipped in.
Today I finished my drawing of Gamora, one of my all time favourite Marvel characters. She is super interesting to watch because of her character and appearance. I thought it would be fun to draw a picture of her; including her colourful skin and hair, and line work.
I think it turned out as fun and colourful as I wanted. I didn’t intend to copy Zoe’s face but to exaggerate her features a bit and make it more stylised/cartoon-ish. I still went in on detail, though.
Today is our last day of scheduled lessons in Next Gen. It doesn’t feel like it, and these 2 years have flown over.
I didn’t intend to join the course as I was told I wasn’t going to be good at it since first year included a lot of technical and mathematical work, and I didn’t do computer science in school; but the second I realised A levels wouldn’t be right for me I tried this course and am so happy I did.
This year has been less about learning, and more about applying our skills. For me, this was concept art. I have used it to develop skills and techniques in digital art, as well as decide what I want to do in university. I have made great friends and memories during this time and think going with my gut was the right thing to do.
As well as that, I made great stuff too- being a part of people’s group projects made me feel as though my art was needed. I am still learning a lot about how to achieve what is in my head on the screen in front of me.
I am beginning to get excited about what is ahead of me now, university, jobs and experiences. I hope to have as much fun there.
Today I transformed my background for the 7 Deadly Sins game into a night-time scene as the team requested it. I used the same scene of the mountain on the water but created a colourful midnight scene.
It is definitely exaggerated, but I remember the pitch for the game included anime inspirations and they are colourful and exaggerated a lot.
The northern light- type colour in the sky really finished it up and hopefully will look aesthetically pleasing in game.
I do hope this helps out the team a lot as their group are very small so me and Caitlin have pitched in with game art to help complete their game. I think it looks like a good project.
This is a concept for my Synoptic project that may not end up in the final game due to time limitations, but I was proud of anyway.
I designed a deer head to be mounted on the wall. I do not yet have the pencil sketches scanned in for the art book, but they were crucial for the design of the antlers and face shape.
After this I drew a diagonally-on picture of the head in Photoshop with the colouring of the fur I would like to be replicated if it gets modelled.
We agreed it is sad the deer is cute since its dead, but I’m glad managed to get some character across. I think got him to look slightly disappointed/afraid instead of emotionless. I didn’t redraw the antlers here as I had already designed those and just wanted to focus on the deer’s face and fur.
During the week off I completed a concept piece for the gramophone asset in the escape room.
I used Photoshop and a technique of not blending, but layering colours to create a metal sheen on the instrument to draw this. It’s shape is slightly exaggerated, but as gramophones go, they already have quite extreme characteristics (huge speaker, small box).
I am quite happy with the design and have begun some pencil sketches of it. I still need t design a pedal/handle to match the silver-gold design for the side.
On Sunday I was wondering if any colour concepts had been done for Adam’s chandelier model. He has started some pencil sketches, but I didn’t notice them on the trello until after (just the dimensions as a cover picture on the card). I thought it might be useful for me to put an idea in before I knew, and it is still there as concept on trello now, though it looks as though he has went for a ‘swirlier’ design.
I looked up some 1920s chandeliers and they all seemed to be these waterfalling glass chard designs. This totally changed my idea of what a chandelier looked like in my head and felt more modern than my original thoughts. This is about as new as the light in the house could be, as the house was abandoned around the 20s, but older designs would be fine as the house was old.
I drew this up on Photoshop and made the light quite dim against my new wallpaper design. I added some sparkles to show the light was pretty glass and the colour was warm. The light wouldn’t be very bright because of the age of the house and light bulbs.
Overall I am happy with my idea, but I have seen Adams model forming and it looks very ornate and lovely, and I certainly like the more intricate chandeliers a lot.
A few months ago I designed a character. She is a waitress. I enjoyed the way my pencil sketch looked more than the digital work, and now I have had more practice digitally painting I felt I could do a better colour headshot.
Last time I painted with all brushes and layers on 100% opacity; since then I have learnt a lot about changing opacity layers, and that the blending brush is not the only way to blend and shade.
I learnt to do this recently and it was difficult to learn as someone who can spend hours blending colours as if they were paints. I definitely treat my digital painting like acrylic paints for the longest time (something I would always use in traditional media) with the bold unforgiving colours and difficult blending for a vibrant result. I am only now learning to sometimes treat the work like watercolours too.
For this I actually painted on top of the pencil lines in Photoshop, with low opacity layers being built up, letting the original sketch show through. I am learning that not everything needs to be smooth to have the right effect, and that often that can subtract style from a piece.
This version is more muted, and more rough, which I like. It also meant I could follow my original line art and not start from scratch.
I’ve produced some keys concepts for the Synoptic project. Nikki is modelling them, and I have been working on some final designs.
I firstly came up with some quick ideas. I then Worked from that to create a final key I like. Now I have re-drawn that concept as a final concept; a golden-metal key.
Today I drew a darker rendition of the key with some different features as another key for the game, possibly a decoy. I know they need multiple keys, so for now I have made sure to design a working key and a decoy key.
Today I began UI concepts for the game. I have come up with a few logo concepts I think could fit the theme already.
I used old Style fonts and my own handwriting, mixed with red splashes. I am not sure if the gory reds fit well with our game as there is no indication of Danger, but it would add to the mystery if it were in the book.
I like that the final logo is all free-handed, and that the “IN” is technically trapped. I do like the instantly dated feel the others give. I would like to take pieces from these logos to finalise one. As they are just concepts my team will hopefully choose what they would like in the UI also, as it represents their game.