On Sunday I was wondering if any colour concepts had been done for Adam’s chandelier model. He has started some pencil sketches, but I didn’t notice them on the trello until after (just the dimensions as a cover picture on the card). I thought it might be useful for me to put an idea in before I knew, and it is still there as concept on trello now, though it looks as though he has went for a ‘swirlier’ design.
I looked up some 1920s chandeliers and they all seemed to be these waterfalling glass chard designs. This totally changed my idea of what a chandelier looked like in my head and felt more modern than my original thoughts. This is about as new as the light in the house could be, as the house was abandoned around the 20s, but older designs would be fine as the house was old.
I drew this up on Photoshop and made the light quite dim against my new wallpaper design. I added some sparkles to show the light was pretty glass and the colour was warm. The light wouldn’t be very bright because of the age of the house and light bulbs.
Overall I am happy with my idea, but I have seen Adams model forming and it looks very ornate and lovely, and I certainly like the more intricate chandeliers a lot.
Today after I researched art books for reference, I did a sample of our own for Bleak Manor.
The team thought about it a lot, then when I asked their ideas on it they said they would love a brown paper background with ink spills on the edges.
To achieve that I used a brown paper texture, then painted- with varying opacity- a dark blue spill on the edges. I also added a subtle vignette and a yellow glowing the middle as though a small amount of light is hitting the page in the centre.
After that I decided to use my smoking chair as the example, because I had access to drawings of the whole process on hand. I put the initial concepts on the page and tilted them, adding shadows being to simulate the pieces hanging off from one pinned point. I think it looks realistic on the page this way.
I then used my chair concept, deleted the background colours and shadow, then overlapped it slightly on the page as a final, eye-catching object. I added a new shadow and set it in a large space. I think it looks good to have it with no background on the page.
Also the team wanted some fancy handwriting as a font. For the real thing this can either be neater or messier, but I tried to use neat but quick handwriting for this (with extra swirls). I was told it filled the space well, and it ties in the spilled ink with the page itself.
So far everyone seems happy with the layout. I was going to do multiple examples, but people said it was what they pictured, and the rest was what I pictured to look good; so this will likely be the sample we give to Matt next week.
On Tuesday I used my desk sketches to come up with a concept for the writing desk. I chose my favourite aspects from my original designs and used them to create a desk I was happy with. It is old, wooden and glossy. It has gold tinted metal handles on the drawers and cupboard compartments.
It has the same dimensions as the desks I designed before (The most important of which being the fact it is 60 inches wide). I will have to sketch this desk from a diagonal-back angle I think, to show how it looks behind and to give more of a look at the scale itself; so at that point I will write the final measurements on the concept before handing it to the modellers.
I actually used the dimensions Adam researched and put into Trello for reference. Before even searching for images I had decided to do a desk this style, and the sizing he came up with allowed me to use that.
I also decided to play around with a few undertones for the wood colour for the modellers who end up texturing this desk. I think a reddish undertone would look classic, but the desk chair doesn’t have that, so I think it can be the modellers decision for what works best for them, and for the team to decide if we should match the wood colours for the chair and desk, or have them bought separately and look unique. Neither has been made yet so that can be decided whenever, as my concepts are mainly for the shape and design, I don’t mind what gets changed, if it means it works better for the room.
As an update to my last post about my chair concepts, this is the final picture I have to show the chairs from any angle you would need to see them to model, and the simple colour charts that go with them.
I am happy with the outcome and hope the team are too. I can’t wait to get really stuck into designing other individual assets now!
Using the Group Trello I looked at the list of assets (and people’s concepts) and decided to draw a room layout idea with the assets in to see how the space would look in game.
Kelly made a white-box game and we saw it in VR. The room was rectangular and had a starting spot (the small square of flooring on the right) where the character spawns in. We discussed extra space for the desk and desk chair, so I didn’t include them in this version of the concept, but will be doing more of these in the future to explore ideas for that.
This drawing helps me get a feel for the room. An idea of where things will be and how the player will be walking around objects in VR. What I am trying to do, when drawing these concepts, is consider how the player would interact with the environment and be able to complete the puzzles.
Today I completed 2 final designs for my chairs for my synoptic project. I will include the process in this post for each chair.
I still do need to draw the chairs from other angles so they can be modelled, but these are the full colour finalised ideas for the smoking chair and the desk chair.
Firstly I used research to sketch some chair ideas. Then I drew some on paper based on my favourites. I drew up an initial colour concept, also, of an early idea.
The final Smoking Chair looks like this. I believe the height and red leather fit a Gothic living room very well and think it looks like a lot of classic smoking chairs, with my own personal touch.
I used the same techniques for this chair. I designed a few chairs on paper and on Photoshop. Considering the modellers, I decided to stick to a 4 legged chair, which most of my designs are, with Gothic carvings in the back.
The final design came out like this. It is wooden and I opted for no cushion. It is a simple chair with some intricate details. There is a slight dip in the seat (something I’ve seen on a lot of wooden chairs) and swirls down the centre of the legs.
Both designs came out quite nicely and I know they are my favourites because I used my initial sketches to whittle my concepts down into ones which had the best features from my experiments.