Early Layout Concept – Bleak Manor

room.jpg

Using the Group Trello I looked at the list of assets (and people’s concepts) and decided to draw a room layout idea with the assets in to see how the space would look in game.

Kelly made a white-box game and we saw it in VR. The room was rectangular and had a starting spot (the small square of flooring on the right) where the character spawns in. We discussed extra space for the desk and desk chair, so I didn’t include them in this version of the concept, but will be doing more of these in the future to explore ideas for that.

This drawing helps me get a feel for the room. An idea of where things will be and how the player will be walking around objects in VR. What I am trying to do, when drawing these concepts, is consider how the player would interact with the environment and be able to complete the puzzles.

Leave a comment